Meshes must have non-overlapping UV for lightmapping. Add some model or primitive and mark it as Static. You should now see Bakery menu added to the editor:ġ. In which case you should click "Go Ahead". Unity will then import Bakery and compile the scripts. Experienced users may want to untick the examples folder for a more lightweight installation.įiles will be imported to Assets/Bakery and Assets/Editor/圆4/Bakery. If it's your first time using Bakery, it is recommended you just click Import. Unity will show a list of files to import. Import Bakery to your project via Asset Store.Ģ. Use the Game-Ready (standard) driver, not the "Studio" one.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |